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During the production of Anno 1800 console edition, I was responsible for various UI scenes such as the Strategic Map, Transition Animations, Trade windows, various icons for rewards as well as a portion of the Annopedia. I also helped with various support tasks and building on the preexisting animations we had.
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Responsible for various concepts, materials, modelling and the general art direction of the project.
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UI Implemented inside Unity, I created a lot of frame-by-frame animations and stylized assets to bring some character to each element.
A vertical slice of a short exploration experience, focused on atmosphere and the workflow/pipline of creating games in Unreal Engine.
Short game created during my MA in video game development. I worked mainly on level design, UI implementation and game design.
 
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